That can be said for the game’s pacing as well, which is particularly on point for a linear horror game. Just when I felt like I had the game figured out in terms of when and where something would pop out at me, I’d be in for a surprise. You’ll find plenty of jump scares peppered throughout the experience, and while they may not always be successful 100% of the time, they definitely kept me on my toes throughout.
Even something as simple as a flickering light bulb or an out of place mannequin standing in my way was enough to stop me dead in my tracks. From its opening walkthrough of an abandoned ocean liner to the spine-tingling delivery from Candyman himself Tony Todd, to its impeccable sound design, Layers of Fear 2 is ripe with frights. Lights, Camera, Scares!Ī key element in horror is building a good atmosphere, and Layers of Fear 2 has it in spades. I’ve played a ton of horror games in my lifetime and Layers of Fear 2 made me gasp more times in a single sitting than most horror games do in their entirety. I frequently did double-takes or, as I like to call them, “did that thing just move?!” moments.
You might find yourself faced with a dead end only to find a new route previously blocked off now accessible. Sometimes you’ll enter a room through a door, turn around, and find your environment completed changed.
Layers of fear 2 all endings full#
It reminds me sort of a rollercoaster ride, full of twists and turns, highs and lows, and anything else that might make you feel uneasy about what’s around the corner. The original game was known for its twisting environments that would change in the blink of an eye, and the follow up continues that trend.